By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff
Real agilists do not weigh themselves down with libraries of books, they maintain their vital info convenient with them constantly. Jeff and Tim pack over twenty years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy well on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, overlaying shopper, making plans, group, and developer ideas that can assist you be triumphant on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, educating instruments, and dialog items. Why no longer get units in your complete workforce or organization?
This complete set of playing cards is an crucial source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and suggestions for training agile groups. staff contributors can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of beneficial guidance and hard-won knowledge. The playing cards are:
Bite-sized! learn one perform or element at a time in a number of minutes.
shrewdpermanent! every one card has years of useful adventure at the back of it.
moveable! playing cards healthy simply on your pocket or backpack.
An critical software for any agile workforce, and vital for each agile trainer or Scrum Master.
The Agile in a Flash deck is damaged into 4 components: making plans, staff, coding, and agile suggestions. front of every card is a short checklist - a precis of the stuff you need to know and have in mind. The again offers extra element on all the bullet issues, and gives sage nuggets of information in response to wide specialist event. Tape the playing cards in your wall, stick them in your display screen, and get agile fast.
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Extra resources for Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams
The customer first puts together a prioritized list, or backlog, of desired features for upcoming product releases. The list is neither final nor comprehensive. Acceptance tests are written for the most immediately needed features. Each iteration is a fixed-length period of development. At the outset of each iteration—no sooner—the team and customer agree on what will be delivered. During the iteration, the customer clarifies decisions and answers questions. At the end of each iteration, the team certifies the release candidate by demonstrating it passes all acceptance tests so far.
Timebox the discussions. If you can’t agree upon a final estimate because of insufficient information, have a quick follow-up estimation session after any needed investigation. Otherwise, quickly select the more conservative estimate. Cheers! Move on. 6. html. Download from Wow! com> 25 Iterate with Principle ➤ Team commits to stories they can complete ➤ Team works stories from prioritized card wall ➤ Team minimizes stories in process ➤ Team collaborates daily ➤ Customer accepts only completed stories ➤ Team reflects and commits to improvements Download from Wow!
Document uses of the system Design readable tests so they demonstrate, by example, valid uses of the system. Such documentation never becomes stale! Don’t just cover happy paths It’s hard to capture all alternate and exceptional conditions. Inevitably you’ll miss one. Add it to your AT suite. Do not replace exploratory tests Exploratory testing highlights the more creative aspects of how a user might choose to interact with a new feature. It also helps teach testers how to improve their test design skills.
Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams by Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff